From a conceptual view, the Trigger Riot generates 16 clock streams consisting of multiple time manipulation functions (division, offsets, etc) that interact to create the trigger output, and direct access to each parameter via individual knobs allows for quick manipulation. The 8 outputs are the sum of those manipulated streams per row. The outputs of the module are arranged as either a 4x4 matrix, where each of the 16 knobs affects both row and column, or as a set of independent outputs for each row or column. This allows forming 8 complex musical interactions in a 'Matrix' mode or 8 independent streams in 'Independent' mode and is switchable from one to the other on press of a button for some unexpected results.
Since each of the 16 knobs represents a real time tweakable trigger generator / modifier the Trigger Riot is extremely playable and can result very complex patterns with only few knob turns; patterns that would otherwise take much longer and in some instances be almost impossible to produce using grid based step sequencing. Patterns can have unique time signatures that can repeat or be randomized through probability, time shifted and phased, divided, multiplied and counted, it's unbelievable how complex this module can get with minimal input.
|Module Type||Sequencer Module|
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